Only 6 out of 10 students in grades 4-12 participate in after school activities according to the latest U.S. Census Report. Many of the remaining 4 out of 10 students are gamers. EliteGamingLIVE reaches student’s in this group and beyond, bringing them and their respective families closer to the school.
STEM Education Powered by eSports
Providing students a competitive gaming platform with a focus on technological education and community.







STEM Education Powered by eSports

Gaming + STEM + Social
Case Studies
Andy Harsha Case Study
"There are students that know they love video games, but they don’t see that translating to interest in related career opportunities."
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Dan Wilson Case Study
"The competitive nature of it, the score keeping system, the fact that you are competing against other schools all adds to what gets kids excited."
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In numbers
300+
Live Competitions
3100+
League Players
5840+
Lessons Completed