STEM Education Powered by eSports

Providing students a competitive gaming platform with a focus on technological education and community.

EGL Controller EGL STEM EGL Social
EGL Controller
EGL STEM EGL Social

STEM Education Powered by eSports


Only 6 out of 10 students in grades 4-12 participate in after school activities according to the latest U.S. Census Report. Many of the remaining 4 out of 10 students are gamers. EliteGamingLIVE reaches student’s in this group and beyond, bringing them and their respective families closer to the school.

Case Studies

Andy Harsha Case Study


"There are students that know they love video games, but they don’t see that translating to interest in related career opportunities."


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Dan Wilson Case Study


"The competitive nature of it, the score keeping system, the fact that you are competing against other schools all adds to what gets kids excited."


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In numbers

300+

Live Competitions

3100+

League Players

5840+

Lessons Completed

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